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Kohaku Raykaru

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Basic Biography:

-Name: Kohaku Raykaru
-Side: Main-Protagonist/Anti-Heroine
-Age: 15-19 (immortal; immune to aging at 20)
-Height: 168 cm (around 5'6'') and 183 (around 6'0'') in her high-heels whenever she fights
-Weight: 50 kg (around 110 Lb.)
-Personality: Evil, demonic, short-tempered, and cruel to practically everyone except for a few of her friends. Treats Karoku the worst out of everyone, even though deep inside, she likes him and is actually innocent without Kinyou's influence over her
-Occupation: One of Union Academy's top-students, a part-time killer (if taken over by Kinyou), and a powerful ally/adversary
-Sexuality: Straight
-Alliances: Jiro, Aurelia, Serrena, Shimiru, Kinme, Yakumo, Hinatori, etc.
-Adversaries/Rivals: Karoku, Aurelia, etc.
-Enemies: Ausgang, Kinyou, Daen, etc.
-Goal: Regain freedom from Kinyou and be with Karoku
-Weapon: "Bloodmount" and "Karasting Claws"; demonic-sword and raven armor-claws
-Race: Vampire-Raykaran (Undead; all Raykarans are immortal and immune to the effects of age)
-Powers: Super-strength, super-speed, control over dark powers and blood (can control life-forms or anything that runs on blood and can make them her meat-puppets), and illusionary abilities channeled by the power of her "Chimidoro Eyes" ("Equinox Eyes") to create horrendous and horror-themed illusions
-Weakness: Holy energy and artifacts (due to the fact that she's part Vampire), and cybernetic foes or foes that lack a biological system (so that she cannot manipulate their blood, minds, or detect anything due to their lack of such traits)

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-In-depth Biography:

^ Kohaku Raykaru (original)

-Social: "The Uncontrolled"

-Professional: Kohaku Raykaru is a student in Union Academy whose goal in life is to get rid of her darker side Kinyou, who has been haunting her since the day she had killed her parents. When she was younger, she and he parents had traveled worldwide to see the world and all of its places. During that time, Tim, the Bringer of Mayhem had seized the opportunity to brainwash her parents and made them into psychotic serial killers. Kirisame, Kohaku's mother as well as the daughter of Rodney and Harusame, had become a masochist resulting in her undivided love for pain. Kohaku's father Zabuza had too fallen under this spell and in turn, even goes into the intention of killing her to keep their activity a secret. The very night Kohaku had been looking around her house back at home, she had discovered a nearby explosion that takes place in Union Academy. Eager to know what was going on, she looks for her parents all over the house to come to an understanding of the incident. At the very same time, she was so frightened to the point that she had opened the door to her basement where she was told not to enter. Before the time of the explosion however, she had heard shrieks and screams from underneath the house, making her believe she's having nightmares as well. Due to the explosion, it puts a heavy burden on her conscience and makes her feel worse on what's going on. Ignoring her parents' warnings, she ventures into the basement to reunite with them and see what had happened outside. Instead, she discovers what her parents had been doing the entire time; a mess of blood, medieval torture devices, crucifixions, sacrifices made to Satan, a number of spell rings, coffins, and even body parts. She had then discovered that because of Tim's brainwashing, her parents had developed this sadistic urge to kill, even going through the extent of silencing their daughter so that she does not spread word. Why Tim had done this is left unknown, but as her parents were to put an end to her, the very same time Karoku had welcomed Yanma, Kohaku makes a deal with Kinyou and thus makes Bloodmount her very own weapon that she uses today. After accepting the "Dark Deal,” she uses Bloodmount to slaughter her parents in order to save herself, but in exchange for her soul and her social life. During the night of the murder and the moment she had picked up Bloodmount, Kinyou had used the opportunity to brainwash her and had killed her parents in turn. Kinyou gets to decide what happens to her as she lives on, and would suffer from the constant anger she lets out that makes people think wrongly of her. She had known that the "Dark Deal" was a bad idea, but also understood that her fate would have been sealed had Kinyou not intervened. Regretting this later on, she aims to atone for her sins and to purify her parents' souls. Later that night, she is saved by a mysterious raven girl named Yakumo Karasu, who tends to her care and adopts her into her own home near Ryokou. She is also aware of what Tim had started that lead to the events, and takes Kohaku in as a daughter. Now during the present, she suffers in the hands of Kinyou forcing her to do things she does not want to do. Because of this, she is no longer the shy or kindred girl she once was, and results in her picking on Karoku. This is due to the past and how Rodney and Harusame were lovers, but had been corrupted after hearing that her husband had "abandoned" her ever since Rodney had died. Kinyou is in actuality Harusame, but corrupted. She is also one of the 7 "Archfiends" whereas Kohaku is one of the 7 "Arch-Actors.” Kinyou represents "Lust" and constantly uses Kohaku to get closer to Karoku to rid of him out of emotions of betrayal and anger. Even though she can lose control of herself at times, she picks on Karoku just enough to keep him alive, and at the same time avoid any critical action in killing him as much as possible (and at times may fail to stop herself from attempting to kill him, falling under the effects of either her vampire-side, or her violent-side). She knows that if she doesn't torment him in any way, Kinyou will take over and handle the job herself. Kohaku does this to protect Karoku in a way, and finds it difficult to tell him what is really going on with her. Even though she is the reincarnation and granddaughter of Harusame, she is different from her in many ways, starting with their personalities. Yakumo, her caretaker, was also the reason she was enrolled in Union Academy. When she meets Karoku for the first time, they befriend each other. After her deal with Kinyou, she loses memory of her encounter with Karoku. In reality regarding her relationship with Karoku, she actually has a "thing" for him, but is unable to tell him how she feels due to Kinyou and her death threats for trying to come soft on him. Other reasons for why Kinyou does this is to have Karoku to herself, jealous of Kohaku and how attached she is with him. Because of this, she is unable to tell him that she loves him, and only shows rage to him to hide her true feelings. On a further note, the "Bloodmoon Castle" members consist of various girls (minus Ausgang) who are told to destroy her and take Karoku away from her, making her jealousy and anger get the best of her in that situation. She also hates Lein, who so happens to flirt with Karoku openly just to piss her and her younger sister off. Whenever she fights Karoku, she never hesitates to remove her mask because she acknowledges Karoku as a type of person that can see through her as a rival and a person aside from the way she is. Other reasons for this are unknown, possibly reflecting on her secret crush on him. No one else knows why she wears her mask. Some assume it's just in her fashion, or the result of her shying away from people due to her self awareness of her harsh personality

-Combat: Two-handed sword or Zweihänder. Bloodmount is the weapon given to her by Kinyou from Hell, and the very item/"Dark Deal" that resulted in her second personality. She has no martial art style, and instead, fights violently with her weapon. Even though she lacks a martial art, she boasts considerable power that makes up for her lack of "style.” In any other case, she doesn't need to know judo, karate, or kung-fu to prove her stature; she can easily kill anyone without a style. Her style puts a strain on her due to the weight of Bloodmount, but can easily kill with her range, making her kills extremely effective against anyone. She's also extremely powerful, being able to pick up anything with ease due to her vampire-powers

-Personality: Kohaku is a harsh, cold-hearted, and somewhat gothic-minded girl (minus the dark clothing and the lolita clothing). She always picks on Karoku because she claims that she "hates" him because of his attitude and the way he is. She also gets easily angered by Giino's sense of humor and anything else that bothers her. In reality, she is a kindred and sweet girl whose second-personality is forced from Kinyou. She is actually shy around everyone else except Jiro, Yakumo, and Kinme, who she's used to being with. Despite being a harsh girl, she picks on Karoku because of Kinyou. Toward most people outside in the world, she has a habit of calling everyone around her "idiots" and asks herself often why she even hangs around them. Whenever she meets new enemies, she often gives them a demonic smirk. After their first encounters with her, they usually have a missing body-part and/or lower self-esteem. Due to her evil nature, Karoku views her as his destined-rival because of her antagonizing personality. Everyone else who isn't a friend of hers usually avoids her

-Position/side: Main Protagonist/Anti-Heroine

-Nationality: Japanese

-True Origin: Japan

-Religion: Catholic

-Sex: Female

-Orientation: Straight

-Avatar: Eridanus (The River)

-Relationships:

-Jiro Suzuki: Her best friend and childhood friend. He is the only guy she isn't shy around due to his promise to help her with her connection to Kinyou. She considers him a friend because of his generous act and virtue. He would never leave her side and would protect her at all costs. Kohaku trusts Jiro a lot and she knows he won't break any promises to her. Jiro also knows about her past encounter with her parents and will do anything to keep a smile on her face, even if Kinme has to help him.

-Karoku Hasu: Kohaku's die-hard and eternal rival, and the one man that can never disappoint her in a fight. She considers Karoku as her rival and only belonging to "her,” due to her selfish and jealous demeanor. Even though she hates him with a passion, in actuality, she views him as a close friend and her boyfriend. Whenever she sees Karoku with another girl, she grows extremely jealous and would secretly rid of them just to be around Karoku. Every time they fight each other, she voluntarily removes her mask to show him her "true face,” because she isn't afraid of him (although in reality, she would turn pink if word got out that she likes him). Being one of her toughest rivals, they share great hatred toward each other due to Kinyou's influence over her. There are times she attempts in killing him and grins out of pleasure, but later regrets it after discovering what had happened. At times, she would lose memory of it, hinting that Kinyou takes over to find the opportunity in killing him. Karoku ignores this and continues to protect her, acting like a sort of "brother" to her despite being unaware of their "true relationship.” She is also extremely drawn into his blood, driven to drink it whenever she has the opportunity and is only interested in his blood. Karoku and Kohaku are in fact related to each other in a self-contradicting sense (brother and sister). Their past lives are actually their grand parents (Rodney and Harusame, who were a married couple), yet despite their incarnation state, they do not come from the same parents. She is also secretly in love with him, overlooking the term "incest" and not caring of her relation to him as a sister enough to stop her from how she wants to be with him.

-Aurelia: Kohaku's first-cousin and another vampire like her. Aurelia treats her cousin with great care and always protects her whenever she's picked on by other people or targeted by other enemies. Aurelia often joins her cousin in teasing Karoku around because she knows her cousin loves to pick on him a lot. Despite knowing that most of her insults are offensive and cruel, she only does so jokingly. Due to the fact they both share the habit of killing people when their dark-sides kick in, Aurelia also ensures that Kohaku does not fall under the same spell as her, for she knows that if both their alter-egos met, an epic battle would ensue and destroy everything around them.

-Senichi "Tanaka" Alucard: One of Jiro's friends that she takes a liking to as a close friend, and would take her place in getting into trouble and would take the blame for her actions. At times She doesn’t Like it when He Blames Jiro For Kinme’s Actions.

-Earnest Yŷver: Whenever Earnest is around Kohaku, she is never as angry as she would normally behave. In fact, Earnest's precense triggers Kohaku's shy-side, not for feelings, but for their mutual relationsip and their mysterious connection. Because Kinyou/Harusame never had an emotional conflict with Seys (Eyesorami), it's possible that Earnest and Kohaku are well-connected just like Aurelia and Karoku are, including all of the other Arch-Actors. Curious to know who Earnest is and how he calms her down, Kohaku takes an interest to her ancestry to find out the secrets of their past, Luigio, and the Drocons.

-Giino Menda: Hates all of his jokes, but considers him a friend because of Jiro. She really doesn’t hate him, but she does get irritated by his jokes. Deep down, she knows that he is a really nice and caring guy.

-Amine Skyla: What she would consider one of her best friends, however, secretly despises her for obvious reasons. She met her over at Union Academy along with Senichi, Giino, and Karoku. Kohaku envies her and would tie her in a closet if it meant to keep her away from Karoku (Kohaku's "lover”) due to obvious reasons.

-Keyamari Nikutai: The girl she's deeply envious of. Her looks, popularity, bosom, intelligence, and beauty are all things she wished she had more of (her superiority complex). She helps her get to Karoku to enjoy his torment. Deep inside, she shuns her and hates the way she treats Karoku. Even though she torments him, she'd rather do the job herself.

-Tim: Is the one who keeps a record of who Kohaku kills. Tim was also the one who manipulated Kohaku's parents and ordered them to kill her. Aware of her being alive to today, his motives and intentions in seemingly ending her are merely a "test" of her strength. There is a possibility that Tim wants her to become stronger by standing up for herself, although it can be taken with a grain of salt. Evidence of this is supported by the idea of his views on this; a strong example of "Good Chaos"; committing evil for the right reasons.

-Yakumo Karasu: Was the one who saved her the very night she killed her parents. She also suspects Tim for being the culprit of the misdeeds Kohaku's parents committed. She takes Kohaku in and raises her as if she were her daughter. Yakumo would help her out with any problem, whether from school, friends, enemies, or at home. When she first saw Kohaku, she rescued her the night she killed her parents, and was surprised to see that she bears resembelance to Harusame (Yakumo lived in Luigio at the time). Through this, they have a strong connection with each other, and loves to make her happy in any way she can.

-Haruko Hanami: Encounters her in one of her sleep-overs with Karoku. She likes how she makes Karoku’s life horrible (laughable, though mildly), and miserable, but secretly can't stand her being around him as well. Kohaku just plays along with her pranks to irritate him. Kohaku knows that she can be like Keya-mari but in a different (and nicer) way, but would tie her in a closet as well to ensure Karoku is still "available" in the time being.

-Serrena Hatsuyuki: Another one of her childhood friends and her second best friend. Serrena and her would always spend time with each other, and is in fact one of the most popular, if not the only popular, girl to hang around her. She dislikes how everyone treats Kohaku and befriends her in the process. She's very cocky and arrogant and often mocks others whenever they're involved with Kohaku, just to make Kohaku look superior over them.

-Shimiru Hatsuyuki: Serrena’s sister and another close friend to Kohaku. Ever since, Serrena told her what happened to her in the past about her birth defect and having to have her transform into a cyborg. She befriended her and also wants to protect her from overusing her powers. Shimiru also likes her because she cares for Kinme on her spare time whenever she is busy.

-Kinme Nyanko: A neko-musume (cat-girl) that she and Jiro had found in their front door step some time ago. She lives with Kohaku, Jiro, and Yakumo in their house. Yakumo doesn't mind having Kinme around mainly because of Kohaku's sheer responsibility and carefulness for her. Kohaku enjoys watching Kinme sleep on Karoku's head, being one of her ways of making Karoku look like an idiot trying to resist. She also enjoys the bad karma Kinme emits around Giino, and even though Kinme is not that young a girl, she is the only one Kohaku isn't jealous of whenever she hangs around with Karoku. Nonetheless, she loves Kinme like a sister and Kinme does the very same.

-Evelyn Carlisle: One of the "Crystal-Arc Rivulet" sisters and the electric-guitarist of the group. She's a student in Union Academy who performs in a band with her sister Amy and her friends Dante, Senichi, and Kohaku in music class. Evelyn has a comical personality, trying to get Kohaku to hook up with Karoku. She knows that Kohaku likes Karoku and often plays a romantic tune around them both, angering Kohaku even more (although Karoku remains oblivious to Evelyn's true intentions). Evelyn is also skilled with the trumpet and several other instruments. She's also the school's best artist, being able to draw a wide-range of anime wallpapers (including artwork of Kohaku x Karoku). She also enjoys writing doujins between Kohaku and Karoku, and is regarded as a female-counterpart of Dante due to their similar "dating-advice.” Even though Evelyn comes off as annoying, Kohaku is glad to have her as a friend due to the heavy support Evelyn gives her.

-Amy Carlisle: One of the "Crystal-Arc Rivulet" sisters and the trombone-player of the group. She's also a student in Union Academy who performs in a band with her sister Evelyn, and is acquainted with the likes of Senichi and Giino. She's a very shy and klutzy girl, always falling into unwanted accidents that lead to embarrassment, or often accidental deeds that save her friends from trouble (meaning her nature often saves her friends from their demise). Her friends range from all of the band-members in her music class, and always enjoys talking with Kohaku. She's a very high-spirited girl and shares most of her embarrassing secrets with her, wanting advice from her on how to deal with her klutzy nature. Due to the fact she gets picked on a lot by other students (such as Derek), Kohaku would defend her and protect her from anyone who treats her poorly.

-Hinatori Suzuki: A friend of Kohaku whom she befriends through Jiro (being Hinatori's cousin). Hinatori comes from the same family branch as Jiro, and is one of the few members of the cousin branch that Shiratori did not kill off. Hinatori is a gothic girl whom Kohaku befriends easily due to what they have in common, and also likes to pick on Karoku (and again as usual, many people do). She is also one of Kinyou's undead servants later on.

-Fritzi Rynders: One of Dorothea's performers in Circus Carnelia and also secretly a member and undead servant of Bloodmoon Castle. Fritzi is the no-nonsense, take-no-prisoners-type girl with a fiery personality and a dangerous reputation to boot. She is easily known throughout the circus and the castle as one of the more uppity and short-tempered members of both organizations. Whenever she is fighting for one side or the other, she tends to prove her anger is not to be provoked when she is in a bad mood. As Kinyou's undead servant, it is her job to separate Kohaku from Karoku so that Kinyou can have Karoku to herself at times.

-Violet Recleoura: Her "Arch-Rival" and one of her close friends. She is the "Arch-Angel" of "Chastity,” making her one of the 7 "Arch-Angels" (opposite of Kohaku), and is the only Drocon/Raptor who is sided along with her and the others. Violet's personality is similar to Karoku's with some major differences. Unlike Kohaku, Violet isn't a daydreaming, love-struck female, and wishes for no relation whatsoever. Violet and Kohaku are very powerful when fighting together, due to their bloody tactics and their balance in speed and power.

-Olivia Chronicle: In the very same and keen sense as Karoku and her, Olivia is also her "sister" in a way. Olivia is portrayed as a full-fledged "granddaughter" of Rodney as well as Karoku's biological twin. Even though Olivia is aware of her impulses, she still views her and Karoku as dearly as possible, who aims to follow in her grandfather's footsteps and become Luigio's new ruler. She would also help Kohaku unite with Karoku in any way possible.

-Maline: One of Kohaku’s closest friends. She views her as a "similar" whereas both share a dark past that they want to get rid of for the glory of freedom and humanity. Both of them often detest certain people, and even though Maline rarely speaks, she trusts Kohaku enough to share her secrets, almost like a younger sister would. Kohaku feels her pain and would help her get her way and kill Sinthia to avenge Margret Wintress for her loss. Same way Tomo and Karoku work best as a team, Maline and Kohaku are in the same category.

-Sinthia LeClair: Hinted to be working with Kinyou to make their goals happen: slaughtering Kohaku and Maline. She also eavesdrops on them to reveal and share any info between her and Kinyou. Even though Kinyou is aware of her true motives, she doesn't care what Sinthia does with Maline, but does know that their partnership will allow them to further rid of their targets.

-Aurora Lucretia: A cocky Hell-Angel Kohaku befriends with ease and joins in by picking on Karoku (even though Aurora doesn't care much for this type of humiliation). Both of them share a smart-ass personality, always coming out and telling others they can beat them with their limbs detached and often note that their superiority surpasses that of the others, which is influenced by Aurora's arrogance. Senichi and the others think Aurora is a bad role-model, but Kohaku ignores them and continues to do what she enjoys doing: Messing with her man's life (even though she doesn't want to).

-Erika Silivasi: One of Erika's many targets and a "play-doll" for Kohaku. Erika often has the most trouble trying to capture Kohaku since she puts up a hell of a fight. Since Kohaku usually encounters Erika with Karoku not in sight, she takes her anger and frustration out on her instead. Because of her violent behavior, Erika has trouble keeping up with her wild nature and has a lot of trouble capturing her for Yanma.

-Shikki Raykaru: Her grandaunt. She often doesn't understand why Karoku is her main target, other than the fact that she had been jealous of his past-life for being glorified by her father and in-turn against her (Modie had shown respect for Rodney and had left his own daughter to rot in the outer world because of the "Green Hair Omen"). Even though Shikki can be cold-hearted and ruthless, she actually cares about Kohaku and Karoku secretively, and would keep them out of harm's way so as long as she can maintain her dark profile to gain priority over the other villains.

-Modie Raykaru: Kohaku's great-granduncle and the one who lead on to the events that sabotaged Rodney and made Harusame transform into Kinyou. She wants to talk with her uncle and ask him what caused him to start the whole mess with the events that lead to 2100 and why he did all of those things in the past. Modie takes advantage of her and kidnaps her at some point, transforming her into the ultimate killing-machine, meant to rekindle the universe and wipe the slate clean of its evil, pertaining a balance between facts and faith (science and sorcery). Due to Modie's dangerous inventive skills, Kohaku becomes the most dangerous being within the universe, bordering between life and death and all aspects of science and magic. This is driven by Modie's wrath against the ominous God, Sine.

-Harusame Raykaru: Her grandmother and Kohaku's past-life. Kinyou is also the corrupted state Harusame developed after hearing of Rodney's death. When Harusame learns of his death through Modie's word, she falls under the effect of rage and succumbs to a Dark Deal, transforming her into a vampire-succubus demon. Before the final effect however, Kirisame (her daughter), is born part-vampire during Harusame's post initial transformation (gives birth to her before completing her transformation). Daen is the reason her anger transforms her into an Archfiend, being the acclaimed creator of the Archfiends. Another part of Harusame exists elsewhere in the world, possibly locked away within Kohaku's conscience.

-Miyoko Raykaru: Her future daughter straight from the future that travels back in time to see how her mother was before her corruption. At first, Kohaku is surprised to see that she has a daughter, but later on starts to accept her and notices the strange eye illness Miyoko has known as "Tsukihime Feint" (False Vampire). Aware of the effects of the "Tsukihime Feint,” she chooses to help her with her psychotic impulses to further break her free from her curse. After a while, Kohaku soon discovers that Miyoko, Shinku, and Nejime are her children, while Karoku is the father. However, Karoku does not know this and goes on viewing these future children as a proud band of heroes, accepting them in his "own" way.

-Shinku/Nejime Raykaru: Her other two children who she discovers as her own at some point later on. Even though there aren't a lot of similarities between the twins and Miyoko, Kohaku is proud to know that she has a family with the guy she's in love with. At first however, she treats Shinku and Nejime as her nephew and her niece.

-Kirisame Raykaru: Kohaku's mother and Harusame's daughter. Kirisame is corrupted by pleasure in killing, along with her husband, and threatens to kill their daughter after being discovered within the torture basement. Because of Kinyou and Tim (possibly), she and her husband are brainwashed with the pleasure to kill. She is also a used corpse currently occupied by Scurire Melodia.

-Zabuza Raykaru: Kohaku's father who is corrupted by the joy in killing, along with his wife, and threatens to kill their daughter after being caught red-handed by her through a series of torture and death. Tim may have been the answer to their demonic activity. Zabuza is also Aurelia's biological uncle. Later on, Kinyou resurrects Zabuza and makes him her first and only male servant. He is then known as Ausgang Aufziehen by Bloodmoon Castle and its vast members (consisting of girls).

-Scurire Melodia: A yokai spirit that possessed Kohaku's mother's body in order to get revenge on Kohaku, assuming she's Harusame, for rejecting her father's wishes in matrimony (a yokai named Lance wanted to marry Harusame, but was rejected for Rodney instead).

-Lein Nikutai: One of Kinyou's undead servants and Keya-mari's late older sister. The same way Keya-mari would get near Karoku, if Lein were to do the same, Kohaku would get jealous and try to kill Lein. The biggest dilemmas she has with Lein are her lies, provoking her anger even more by telling Kohaku that Karoku is hers (Lein). She also wouldn't care who she has to kill if they get in her way.

-Monica Wisdom: One of Kinyou's undead servants and the spellcaster of the group. Like all of the other members who utilize a blood-like fashion that Kinyou carries (minus controlling blood like Kinyou and Kohaku can), Monica uses blood-based magic to increase the effect of her spells (many of which include the blood-written text in her pages). She can control Bloodmount and make it turn against Kohaku. Monica also enjoys tormenting Kohaku (much like Lein) by telling her that Kinyou has Karoku (when at times she's being serious about the matter, but Kohaku denies it). She can be a very tough opponent for Kohaku because of her spellcasting (which surpasses Tim's).

-Jiyuna Suzuki: One of Kinyou's undead servants and Jiro's late cousin (other than Hinatori). She was the main reason Jiro's clan was killed off (by informing Shiratori every bit of detail of their clan, which lead to their demise). She claims to defy and neglect her own clan and has thus betrayed them to join Shiratori. Shiratori kills her after stating that traitors of his own rival clan deserve no respect from him. Kinyou revives her and Jiyuna becomes one of her servants. Despite the fact Jiyuna was a member of the Suzuki Clan like Jiro is, Kohaku wants to kill her off to prevent Jiro from finding out the truth.

-Larissa Hellström: One of Kinyou's undead servants and the so-called "innocent" member of the group. She's generally shy and sweet around people, including Kohaku, but when no one is watching her or keeping an eye on her, she's quick to stab them in the back (literally). Larissa is very manipulative with her charms and often gets people to believe that she is in fact an innocent girl (when in reality, she's psychotic). One of her more dangerous abilities includes making her imagination come alive and making it real (including making her hand shoot blood-bullets out in the style of a gun). Larissa reminds Kohaku of Kinme in terms of her personality, but also knows she's dangerous when no one is looking at her. When Kohaku fights her, she knows well that Larissa's innocence can't get the best of her.

-Judith Carlisle: One of Kinyou’s undead servants and part of a trio known as the "Arc-Crystal Rivulet.” She uses her demonic saxophone to make Kohaku's blood go out of control (which puts her in danger of losing it or making it hurt her), making her do things she doesn't want to do. Sometimes the cause of this is because of Kinyou's influence over the saxophone Judith uses, or just the connection she has with Judith that allows her to pass on Kinyou's control telepathically. She usually gives her own commands for the fun of it, but can also be very violent because of her control of her blood dolls, always killing unsuspecting victims while listening to her music.

-Sakami Chirila: One of Kinyou’s undead servants and one of Kohaku’s toughest opponents. Due to her control over time and her uncountable knives, she's one of Kohaku's toughest enemies. Kohaku often questions why Sakami works for Kinyou or why she was even resurrected by her at all. Sakami doesn't care why or how herself, and would kill Kohaku just to please her master. She is very loyal to her and would abide to whatever she is told to do.

-Ausgang Aufziehen: One of Kinyou's undead servants and second-in-command (despite the fact Andreea is much more powerful). He is the true form of Bloodmount and the reason it exists. He is also Kohaku's former father, Zabuza. Whenever Kohaku fights him, Bloodmount goes out of control and returns to Ausgang (being able to wield it himself). On an interesting note, he is the only male member of the "Bloodmoon Castle" and its appropriate "Crimson Knight.” Ausgang is easily able to take Bloodmount away, only to be stopped if Kohaku has enough control over it herself. At times when she has no priority or control over her own weapon, Ausgang renders her unable to use it and thus puts her in considerable danger (even killing her just to make Kinyou happy). He also enjoys calling Kohaku weak and pathetic just to make Kinyou seem better than her (although this isn't limited to her only). Aside from Sakami, Ausgang is one of Kohaku's toughest opponents due to him rendering her with her secondary-weapons, Karasting Claws. He is also physically the most powerful of the members.

-Andreea Vermillion: One of Kinyou's undead servants and the prototype mecha-musume-gone-insane. She runs on Kinyou's blood and has the mind of a little girl, but is in actuality a 999-year-old corpse (physical age is 14; current-time: 2100) discovered by Dr. Claude after testing out his life-restoring technology. At the time, she was a prototype, and her insanity forced Dr. Claude to shut her down permanently after discovering she comes from a mentally insane clan centuries ago. Kinyou then finds her in Australia's Eastern coast soaked up ashore and revives her with her own blood (which she runs on). She's extremely psychotic (more so than Sai) and owns dolls that actually spew blood out (although this may be because of her own powers). She is the most powerful of the "Bloodmoon Castle" members.

-Kinyou Raykaru: Harusame's corrupted state that took over Kohaku's mind during her childhood through the Dark Deal. She wants to kill Karoku for what his past-life had done in the past, supposedly leaving her behind. Harusame started to become corrupt with sadness and died of depression and hate. Kinyou also strives to make Kohaku a hated person to be around with. Kinyou is also one of the most dangerous and aggressive "Archfiends" out of the 7 "Arch-Actors,” representing "Lust.” She's extremely psychotic and always sexually turned on by the sight of death and destruction. She's also a masochist and could care less with what happens with everyone else. Kinyou wants to force Karoku into bed so that she can draw out his soul and give birth to another demon like her (represents Lilith in some ways), which results in Miyoko. Despite her heavy hatred of Karoku toward the beginning, she comes to respect him in some way that changes the way she thinks of him, which later leads to her feelings for him. She is also aware of Yanma's presence and sees him as a cretin, always taking her glory by gobbling up her victims before she can get the satisfaction of killing them. Along with Yanma and Ai Netamashi, Kinyou is extremely violent and bloodthirsty.

-Daen Kidate: The cause and misery of all the "Arch-Actors." Daen was once obsessed with the Luigian Kingdom and wanted to take over the land along with her grandmother. When Kohaku confronts Daen, she is able to express her hate over him and how he corrupted her grandmother.

-Tsukuyomi Raykaru: Kohaku's great ancestor and the founding mother of the Raykarans. She is one of the legendary 4 "Arch-Lords" and the creator of the Raykaran blade, "Igakan Tempasia" (Luigian for "Tempest Moon"). Tsukiyomi is known for being the most powerful of the Raykarans, even superior to that of Harusame and Kinyou. Trying to stop Daen and the ominous Sine Recleoura from putting a disasterous 1,000-year-plan into effect, clan-leaders Acroneos Chronicle, Tsukuyomi Raykaru, and Randolph Yŷver fight against them and fail to prevent Sine and Daen from executing their plans, thus leading onto the "Great Luigian War" (pitting each clan against each other due to Daen's prevarication on the fall of the heroes and mistrust builds between the clans). Interestingly enough, Tsukiyomi's last name uses the first letter to form the word "CRY" when put together with the first letters of his ally's last names. Together, they are known as "War CRY" for their chivalry and power, while their weapons "Luvanta Suprannia" (Acroneos), "Igakan Tempasia" (Tsukuyomi), and "Iocuaro Relanpago" (Randolph) each use the first two letters of their weapons to form the name "Luigio," hence the name of the land.

-Weapon: "Bloodmount" & "Karasting-Claws" = Kohaku's emblem weapon and the very same artifact she pulled from the Netherworld through the "Dark Deal.” This weapon was also the reason Kinyou's soul lives in Kohaku's body. Along with "Ultra-Violet,” this sword is extremely dangerous and can only be held by its wielder. Anyone who is stupid enough to even touch the sword gets consumed and ends up in Hell. The only ones that can even so much as touch it without getting killed are Karoku and Olivia, because of their connection to her; Bloodmount is akin to "Ultra-Violet" as well. The weapon is also somewhat "alive" and has a mouth that opens up if it wants to devour someone/something whole. It also breathes and behaves like an animal for it thirsts for blood. Even though Bloodmount was created by Kinyou, Kohaku is strong enough to claim it as her own instead. "Karasting-Claws" are her gauntlet gloves which she uses to cut her enemies and collect their blood with the effect of the "Chimidoro Eyes.” In battle, Bloodmount can be called upon from anywhere (unlike Ultra-Violet), from small amounts of blood. When a victim/enemy is caught into Bloodmount, the victim is literally chewed into Hell. With Karasting-Claws, Kohaku's ability to control the blood of her victims gives her the ability to also cut their life-span short with the blade of her armory claws. Boasting few of these demonic abilities explains why so many people fear her

-Species: Vampire-Raykaran (Undead; all Raykarans are immortal and immune to the effects of age)

-Favorite food: Sushi, salad, and vegetables

-Favorite Hobby: Loves to listen to music; rock, alternative, metal, j-pop, j-rock. She likes reading mangas and watching animes as well

-Dislikes: Kinyou and Giino’s jokes

-Goal: To get rid of Kinyou and marry Karoku

-Destined Battles between friend and foe:

-Sakami: Wants to defeat her and her seemingly invincible abilities to make her fall over with the rest of the "Bloodmoon Castle" members.

-Ausgang: Prepared to destroy him and take full-control of Bloodmount and make the "Bloodmoon Castle" topple down with his other members.

-Andreea: The insane prototype mecha-musume that Kohaku wants to destroy before she wreaks any more havoc around her.

-Modie: Wants to force him to tell her the truth about the past and why he lead Harusame into the horrible fate that made her into Kinyou.

-Kinyou: Wants to finally kill her so that she can finally live free from her evil grasp and savor life once more.

-Aurelia: Have a fight to determine which side of the family tree is the toughest between the two.

-Karoku: Finally put an end to their rivalry with one last fight within the battlegrounds of their ancestors' haven, as well as admitting her love for him.

-Age: 15-19 (immortal; immune to aging at 20)

-Height: 168 cm (around 5'6'') and 183 (around 6'0'') in her high-heels whenever she fights

-Weight: 50 kg (around 110 Lb.)

-Powers: Kohaku has super-strength and the ability to levitate (with her vampire wings), and control over darkness and illusions. She also gains power by drinking blood from her victims, but she's never seen doing this. Kohaku has a special eye ability called "Chimidoro Eyes" (or "Equinox Eyes") which give her the ability to see things others can't see, such as aura trails and energy waves. Her eyes also increase her power and enable her to keep up with other seemingly overpowered characters. As for powers, she has a keen and effective way of ridding of her opponents through use of Bloodmount and her "Karasting-Claws.” When she touches blood, she's able to make the wounded enemy feel the same cut as before by staring straight into their blood as an effect from the "Chimidoro Eye.” This effect enhances a strong sensation of pain to make them recoil. She has the ability to pierce through any defense and leave "pierce damage" with her blade and her claws, as well as her bare hands. Kohaku also has superhuman strength, allowing her to lift anything with ease. At times, she can even use an advanced form of the "Chimidoro Eye" and create an illusion that not only swaps her health state with her enemy, but leave them in confusion as if they have swapped bodies somehow. She can also use her eye ability to see from other people's eyes as well. Like Kinyou, she also has the ability to use and manipulate blood to her bidding and use it to her favor so that she can further pierce in deeper into defenses

-Move-set (fighting-game-wise):

1 - "Chimidoro Eye" (special ability) = A unique ability that allows Kohaku to identify the frame movement of characters so that she can exploit a hit-spot while locked in a combo. Whenever she activates this, she can break out of any combo without sacrificing her HP or gauge. As a bonus, her eyes can help her identify the weakest spot, allowing her to cause more damage for a set amount of time. This is also akin to her blood-meter, which increases the potency of "Plasma Pulse" and "Blood Slash" as she attacks. She cannot regain any blood in her blood-meter with those two attacks.

2 - "Bloodmount & Karasting-Claws" (weapon) = She uses her weapon along with "Karasting-Claws." It's a long-ranged weapon and is fairly slow with it. It's extremely powerful and can pierce in through defenses very much like the burner damage Karoku can inflict. "Bloodmount" also accumulates with its devastating grabs whenever Kohaku uses it to devour an opponent. In-turn, it spits them back out.

3 - "Violent Saw" (arm /or sword trap) = A dark-based cutting attack that involves Kohaku catching her opponent in "Bloodmount's" mouth and shredding them from inside. Can work when the opponent is in midair.

4 - "Evermore Screech" (paralyzing move) = A feint attack where Kohaku stuns her opponent by making "Bloodmount" open and paralyzes them with its devastating screech. This move also works as an excellent guard breaker and has armor-frames, but can only allow Kohaku to lift "Bloodmount" out from where she stands, restricting any further movement.

5 - "Blood Walker" (grab-based attack) = A pressure-point-based move which works best against a heavy character. Kohaku grabs a single enemy by their forehead (or chest), and slowly damages them with their own blood from within their bodies.

6 - "Fleshmount" (punisher move) = A direct attack from "Bloodmount," which grows larger fangs. Kohaku can make "Bloodmount" deadlier by doing this, and can take off twice as much guard priority over other movements. It has a slow start-up, and she gets armor frames after extending its fangs, but can still take damage from oncoming attacks. If "Fleshmount" connects, the opponent(s)' guard-shield is/are instantly shattered and stunned for a time being (until struck with another attack at least). After this move is used, it will place a strain on "Bloodmount," therefore preventing use of it again until "Bloodmount" stops panting for breath.

7 - "Plasma Pulse" (projectile-based attack) = A dark-based projectile attack that involves Kohaku converting her opponent(s)' blood into energy and using it against them. This move gets stronger with time and fills up Kohaku's "Chimidoro Eye" blood-meter the more she attacks and inflicts damage on her opponents. The more the meter holds, the stronger the projectile. "Plasma Pulse" is a spread-attack, so the stronger the "Chimidoro Eye" is, the wider the range and damage.

8 - "Dark Necro-Fang" (multi-hit air-combo) = Kohaku swings her sword and locks her opponent by "Bloodmount's" pincers at the very end. She swings her opponent upwards and starts slashing them furiously with "Bloodmount". At the same time, she also claws into them. This move can be chained to "Blood Slash.”

9 - "Blood Slash" (three-hit combo) = Kohaku slashes the air in front of her with her "Karasting-Claws", making an affixed amount of blood attack the enemy from any range (can be blocked from all directions), and inflict a 3-hit combo. This is complementary to the "Chimidoro Eye" blood-meter.

10 - "Vampiric Rising" (multi-hit combo) = A move were Kohaku slashes upwards, followed by a wave of blood that hits the enemy (can be done in midair to make the wave move "down"). Depending on the range of the attack will determine the damage amount. This move also uses up her blood-meter.

11 - "Nocturnal Edge" (counter-hit) = A counter-hit that's doable when "Bloodmount" is placed down by Kohaku for a few short-frames. If the enemy would be foolish enough to attack her while she does this, "Bloodmount" reappears only to stab the victim from the back (from a small pool of blood). The counter-frames last only for as long as Bloodmount is descending slowly down a blood-pool, in which case, an opponent will fall trap into "Nocturnal Edge" if they attempt to hit her during this feint stance.

12 - "Vile Grappler" (grab-based attack) = A midair grab where Kohaku swings "Bloodmount" and catches the opponent(s) inside "Bloodmount." At the point of the swing (when she turns 360 degrees in midair), she will thrust the enemy out of "Bloodmount," dripping poison from it and inflicting damage on the enemy until he/she/it hits Kohaku.

13 - "Eyes of Bloodmount" (timing special) = A special where "Bloodmount" grows an eye and develops more teeth. Kohaku sends "Bloodmount" down a pool of blood, only for it to come out in a 10-second-time-range. The player is able to control Kohaku during this time-frame. While "Bloodmount" moves on its own, it will randomly appear from the ground akin to where the victim(s) are standing, hitting them in random areas (like a shark diving over and under). When Kohaku's blood-meter is less than 50%, the move can be blocked. When it is at 50% or more, "Bloodmount" becomes unblockable and does more damage the more blood there is in the blood-meter. When at 100%, a small "Evermore Disaster" fires out. Players can either jump over "Bloodmount" before it comes out from the ground, or they can hit Kohaku at least once (hitting against guarding will not account for this). When "Bloodmount" does catch the opponent(s), he/she/they are shredded and devoured from the inside. Afterward, "Bloodmount" spits out the enemy, restricting Kohaku from using "Bloodmount" after 30 seconds. This move is similar to "Violent Saw."

14 - "Hellspawn Summoned" (power-up special/ability) = Is able to access Hellspawn for a short amount of time and can also power up some of her attacks. This also allows her to use "pierce" damage much easier and increases her armor-frames. She can also fill up her blood-meter through this special.

15 - "Evermore Disaster" (projectile-based special) = Kohaku opens "Bloodmount" and forces out a large beam of energy converted from fresh blood found in "Bloodmount." It can be blocked, but when it hits, it can pierce damage the opponent(s). The attack is extremely wide-ranged, but can be blocked by ducking and getting away at a safe distance since the attack aims upwards. Up-close, it can't be blocked, but this move drains Kohaku's health when used too much.

16 - "Blood-Dread Meteor" (1-hit-kill special) = A close-ranged attack, Kohaku grabs her opponent(s) by the neck and throws them into space. The grab cannot be avoided, but can only be done if her "Chimidoro Eye" blood-meter is 100% full. "Bloodmount" inhales everything in range like a Black Hole, including the opponent(s) who has been thrown into space. The opponent is trapped onto "Bloodmount" and a colossal meteor shower rains upon "Bloodmount." These space rocks come from all of the rings in the Solar System, including the Moon which is spat back out in the very end. Once "Bloodmount" gobbles up everything, it closes and a large explosion can be heard from inside of it; the opponent(s) die(s). A powered-up variant involves "Evermore Disaster" blasting out of "Bloodmount" even after the explosion. When this move lands, it's an instant killer. When the powered-up variant is put into play, it counts as a 2-round/3-round win. If it fails to connect, depending on the variant, the energy gauge is set to "Anti-Drive" or can no longer be used during the entire match. Since Space is infinitely full of asteroids of all kinds, Kohaku can never run out of this, and can continue reusing this with ease.

17 - "The Angry Couple" (forbidden tag-special) = Close-range; Kohaku removes her opponent(s) blood through the "Chimidoro Eye,” putting them in a hemorrhage state (uncontrollable loss of blood). Kohaku and Karoku (in a 2 vs. 2 match), both lock their opponent(s) with "Bloodmount" and "Ultra-Violet.” Depending on their direction will vary on their positions. Kohaku and Karoku undergo a flurry of sword slashes, then after, Kohaku and her "Chimidoro Eyes" as well as Karoku and his "Solstice Eyes" stop their opponent(s) in time. Everything is inverted and images of their eye patterns show in the background. The moon and sun can be seen in the back in their opposite colors. Kohaku charges energy from the moon and the other moons in the Solar System while Karoku charges energy from the sun. In the end, their opponent(s) fade(s) into oblivion the very moment these two collide with their punches, almost as if they were angry with each other. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. This is a reference to their aggressive rivalry, Karoku's unawareness, and Kohaku's romantic feelings for him.

18 - "Crimson Winter" (forbidden tag-special) = Close-range; Kohaku changes into her vampire-form under the Crimson Moon and covers the sky in red clouds. Serrena starts a snowstorm with her ice powers, releasing billions of snowflakes. Kohaku infuses her own blood within the clouds, making it snow blood-flakes instead. Because of how sharp she can make her own blood, Serrena makes her blood into deadly red ice crystals that shower upon the opponent(s) and tears them to shreds within the Crimson Moon. After Serrena finishes the snowstorm, she creates a hailstorm and finishes the opponent(s) off with harder and even deadlier red ice crystals. The opponent(s) die(s) and are brutally killed by Kohaku's vampire-blood. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. The cut-scene of this move works whenever at any place and any time, due to her ability of summoning the Crimson Moon. If Kohaku (set first) and Serrena (set second) are facing Karoku and another team-member, the stage background is set to Twilight (allowing either move with relation to the sun and moon vary upon the one who successfully lands their forbidden tag-special).

19 - "Crimson Ender" (forbidden tag-special) = Close-range; Kohaku uses her "Chimidoro Eyes" to catch everything insight within a fatal illusion (except Maline), and shuts off all light waves. Maline and Kohaku charge their weapons. Within the darkness, "Bloodmount" and Livid can be seen flashing with white energy in their mouths. "Bloodmount" and Livid fuse together and spit out the entire River Styx at the opponent(s) (who are caught in the "Thanatos Effect"). Numerous amounts of demons and spirits phase through the opponent(s), and brutally kills them. The opponent(s) die(s) and are taken straight into Hell along with the River Styx and the rest of the other damned spirits. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. If the opponent(s) is/are immortal, "Bloodmount" and Livid spits the River Styx toward the Crimson Moon, where Livid makes an amplified version of the "Thanatos Effect" called the "Eclipse" and Kohaku uses her "Chimidoro Eyes" to erase the Crimson Moon's color and erase the opponent(s) from existence.

20 - "Crimson Deathwire" (forbidden tag-special) = Close-range; Kohaku back-hands her enemy and stuns them with "Karasting Claw's" armored-plating. Kinme (in her human-form), then gets on Kohaku and inserts several bombs within "Bloodmount" as well as sticky-bombs on the outside. Kinme then wraps "Bloodmount" with her "Spike String,” making it bare spikes all over it. The enemy (still stunned), gets beaten into a bloody-pulp by Kohaku's enhanced "Bloodmount.” As "Bloodmount" makes explosive sounds due to the effect of Kinme's weaponry, the enemy is locked in a chain until Kohaku finishes him/her/them off by devouring them into "Bloodmount," thus killing them. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. An explosion is heard from within, and Kinme is seen clapping on Kohaku in triumph.

21 - "Blood Connection" (forbidden tag-special) = Close-range; Kohaku catches the enemy within an illusion. Aurelia giggles to herself as she pierces the enemy's death-lines by impaling her chained-knife through their chest. Kohaku catches it and mixes the chain-link with her enemy's blood by controlling it. Kohaku and Aurelia then spin the enemy around with the blood and chains shredding their death-lines while caught under the wicked curse of the "Chimidoro Eyes.” Subjected to a slow and painful death, the enemies scream as their lives are torn apart. For enemies whose death-lines are absent, Kohaku's "Chimidoro Eyes" simply makes their death-lines reappear thanks to the combined ability of both their eye-sights. When this move lands, it's an instant match win. If it misses its first hit, gauge can no longer be used for the remainder of the match. Kohaku and Aurelia then end their special by trapping the enemy within a hellish void created by the effect of their eye abilities. Kohaku and Aurelia make a peace-sign for victory over their opponent(s).

-Stats:
-Knowledge: (9/10)
-Power: (Prime) < 5/1 in her demonic state, making it the highest attack power in the entire series.
-Energy: (Prime)
-Stamina: (4/5)
-Charisma: (7/10)
-Speed: (1/2)
-Dexterity: (2/5)
-Reaction: (1/2)
-Resistance: (Prime)
-Timing: (Prime)
-Reflexes: (4/5)
-Emotional Reactions/aftermath: (3/5)
^77%

-Eridanus/Violent Ramparde Act. 1 (alternative form derived from Kinyou) Form:
-Knowledge: (Prime) < Becomes witty and extremely intelligent with her tactics, enabling her to kill easily.
-Power: (5/1) < Arguably the highest power level ever recorded.
-Energy: (2/5)
-Stamina: (Prime)
-Charisma: (Prime) < Is able to gather numerous amounts of energy and has beyond superhuman strength.
-Speed: (1/4)
-Dexterity: (1/4)
-Reaction: (1/4)
-Resistance: (1/4)
-Timing: (1/4)
-Reflexes: (1/4)
-Emotional Reactions/aftermath: (Prime) < Driven by rage, resulting in her blood lust mental state.
^91%

-Violent Ramparde "Kinyou" Act. 2 (Kohaku's "Arch-Persona" and evil side, channeled by Bloodmount and Kinyou):
-Knowledge: (Prime) < She may be enraged but can still stay focused in battle; extremely witty.
-Power: (5/1) < Arguably the highest power level ever recorded and unimaginable power harnessed by pure darkness.
-Energy: (0/0)
-Stamina: (Prime) < Can keep getting back up for more just to get a full taste of her victim's blood.
-Charisma: (0/0) < Always gets stronger and doesn't need any "bonus" energy.
-Speed: (2/1) < Ridiculously fast with movement.
-Dexterity: (13/10)
-Reaction: (3/10)
-Resistance: (1/5)
-Timing: (0/0) < Is already calculative and doesn't need to have timing to kill.
-Reflexes: (0/0)
-Emotional Reactions/aftermath: (Prime) < Awkwardly violent and bloodthirsty. Immediately gets "turned on" whenever she sees Karoku's blood, and would eagerly tear him apart and "eat his heart out.”
^98%

-"The Uncontrolled" & "The Legendary Celadon River,” one of the most powerful characters ever (that can't be killed):
-Knowledge: (Prime)
-Power: (5/1) < Arguably the highest power level ever recorded.
-Energy: (2/1)
-Stamina: (Prime)
-Charisma: (Prime)
-Speed: (Prime)
-Dexterity: (Prime)
-Reaction: (Prime)
-Resistance: (Prime)
-Timing: (Prime)
-Reflexes: (Prime)
-Emotional Reactions/aftermath: (0/0) < Surpasses Eridanus and becomes the first Raykaran with a Goddess-like Complex.
^100% - ∞?? (There is NO such thing as being "above" 100%. The "Infinity" is there to show that one is already "at their peak")
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Date Taken
Oct 16, 2009, 7:16:18 PM
© 2010 - 2024 darkdestroyer14
Comments4
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Th3Huntsman's avatar
that description tho